

Players doing the main story can find secondary objectives and quests by exploring the large levels, while completing their primary objectives. Players can find technology briefcases which unlock different research items by selecting a research item and assigning scientists to it, the player can discover new cybernetics, guns, and stat bonuses.

by teleporting inside their buddy and turning them into wet meat. A player can run through the game run-and-gun, go the route of a cyber-samurai - slaughtering foes with their exploding katana or laying down a wall of lead, while using implants to vault into the sky or sprint at 30 miles an hour, hack and possess enemies to get them to kill their buddies, cloak and snipe, or spam mobile turrets while aiding their teammates with medkits, or use psychic powers to fling cars at enemies and Flash Step to their enemies. Gameplay-wise, it plays like a combination of a modern shooter and Deus Ex, with all the hilarious ways things can go horribly wrong in a tabletop game. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.

You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with Laser-Guided Amnesia and must remember why he was sent on the mission that gave him his amnesia. Taking notes from nearly every work of Cyberpunk literature and incorporating classic brutal roleplaying techniques. E.Y.E.: Divine Cybermancy is cooperative FPS/RPG by French studio Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor.
